Does Black Flag Resynced Really Need a Remake?


Source: https://www.pcgamer.com/author/sean-martin/ / cdn.mos.cms.futurecdn.net

Black Flag Resynced, the latest remake from Ubisoft, has finally arrived, bringing with it a host of changes and improvements to the classic Assassin’s Creed game. However, as I delved deeper into the game, I couldn’t help but feel that it’s not the same experience as the original.

Does Black Flag Resynced Really Need a Remake?
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Having spent 40 hours with Black Flag Resynced, I’ve come to the realization that almost everything good in the remake exists in the original game. While it’s prettier and has some quality-of-life changes, removing all friction from the game isn’t necessarily a good thing. Take stealth sequences, for instance—Black Flag Resynced now allows you to crouch anywhere, but it also removes all fail conditions from stealth missions, making the system somewhat redundant.

Does Black Flag Resynced Really Need a Remake?
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This give-and-take is something I experienced frequently with the remake. Resynced makes climbing far faster, but this means you no longer have to think about movement as you zoom up the side of almost every structure in sight. And don’t even get me started on removing hidden blade combat, fisticuffs, and temporary weapons. The new cutlass-only fighting may be slightly harder, but it’s ultimately bland thanks to fewer options.

Does Black Flag Resynced Really Need a Remake?
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Black Flag is one of the few Assassin’s Creed games I 100%-ed back when it originally came out, so this past week I’ve been diving into Resynced, reliving Edward Kenway’s redemption story and completing many of the side activities and collectible hunts. Afterwards, I hopped back into the original to compare and suddenly realised how well it still stands up.

I’ve now spent 40 hours with Black Flag Resynced, but I find myself unconvinced it ever needed a remake, especially one which more often chooses to change core components over retaining the feel of the original. It’d be a lie to say Resynced isn’t good, but almost everything good in it is still good in Black Flag. Better, in fact, if a fond nostalgic adventure be your wish and you’d prefer not to toss a handful of dubloons in the sand for a game you likely own.

Hopping into the original Black Flag after playing Resynced, I was shocked by how remarkably well the game has aged. The combat still feels fluid (albeit easy thanks to chain finishers) but it benefits from the classic high profile, low profile control scheme that came to define the first three Assassin’s Creed games—something the remake also does away with.

Even 13 years later, Black Flag’s story is still first-rate, exploring, as it does, a man driven by greed and personal ambition, qualities that still make him a breath of fresh air by comparison with Assassin’s Creed’s usual goody two shoes protagonists. It’s so well-written, in fact, that the new quests Resynced adds can’t help but come off poorly by comparison.

The same goes for retaining the in-game shop that lets you purchase cosmetics that look like they’re right out of Skull and Bones, or even buy the locations of in-game collectibles for real money. And don’t forget the inexplicable addition of the weird Animus projects from Assassin Creed Shadows. I’m not sure who thought adding a battlepass mechanic to the remake was a good idea, but honestly, it sucks.

Ubisoft added many of these elements to modernise Black Flag, but ultimately creates a juxtaposition between old and new which really doesn’t reflect well on either Ubisoft itself or the state of our industry. Black Flag was a formative game for me, arguably the beginning of open world bloat for the series, but a fun, well-written adventure with some of the best side content around—no wonder it’s one of the few Assassin’s Creed games I 100%-ed.