A €400 Million Lawsuit Against Sony Takes a New Turn
The Dutch consumer organization Stichting Massaschade & Consument (SM&C) has been engaged in a €400 million ($457 million) lawsuit against Sony over the 30% rate it charges on every game sold through the PlayStation Store. This ‘Sony tax’ is not levied on retail games, which are sold outside of the PlayStation Store. The organization now believes it has an even stronger case in its lawsuit, citing the recent announcement by Sony that it will discontinue the sale of physical discs by 2028.

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According to Lucia Melcherts, chair of SM&C, the end of physical discs removes the last place where a PlayStation game could be bought and sold at a competitive price. ‘No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it,’ she stated.

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The Dutch consumer group’s Fair PlayStation claim is centered on the idea that a price can never be fair when the buyer has no ownership and no alternative. This situation is comparable to Epic’s challenges with Apple’s App Store and the antitrust lawsuits faced by Steam. Apple, which sells hardware and maintains its own storefront, was forced to relinquish some of its control over its ecosystem. Steam, on the other hand, charges a flat 30% take from everyone on the platform, including developers and users. However, users can install alternate operating systems, competing storefronts, and even physical PC games onto Steam Decks and Steam Machines.

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The Dutch consumer group is not alone in its concerns. Analyst Daniel Ahmad has advocated for concessions to consumers and watchdogs, suggesting that the end of physical discs is a major concern. With PlayStation’s 2025 revenue standing at ¥4.69 trillion ($29 billion), the €427 million lawsuit is a significant challenge to the company’s policies around the PlayStation Store.
The Dutch consumer group’s lawsuit against Sony is a high-stakes case that could have far-reaching implications for the gaming industry. As the industry continues to shift towards digital distribution, concerns over control and pricing are becoming increasingly important. With the end of physical discs on the horizon, the Dutch consumer group’s Fair PlayStation claim is more relevant than ever.
The Dutch consumer group’s Fair PlayStation claim is centered on the idea that a price can never be fair when the buyer has no ownership and no alternative. This situation is comparable to Epic’s challenges with Apple’s App Store and the antitrust lawsuits faced by Steam. Apple, which sells hardware and maintains its own storefront, was forced to relinquish some of its control over its ecosystem. Steam, on the other hand, charges a flat 30% take from everyone on the platform, including developers and users. However, users can install alternate operating systems, competing storefronts, and even physical PC games onto Steam Decks and Steam Machines.
With the end of physical discs on the horizon, the Dutch consumer group’s Fair PlayStation claim is more relevant than ever. As the industry continues to shift towards digital distribution, concerns over control and pricing are becoming increasingly important. The Dutch consumer group’s lawsuit against Sony is a high-stakes case that could have far-reaching implications for the gaming industry.
Industry Impact and Implications
The Dutch consumer group’s lawsuit against Sony is not an isolated incident. The gaming industry is facing increasing scrutiny over control and pricing. The shift towards digital distribution has led to concerns over the lack of ownership and alternative options for gamers. As the industry continues to evolve, it is likely that we will see more lawsuits and challenges to the current business model.
The Dutch consumer group’s Fair PlayStation claim is a significant challenge to the current business model. The claim is centered on the idea that a price can never be fair when the buyer has no ownership and no alternative. This situation is comparable to Epic’s challenges with Apple’s App Store and the antitrust lawsuits faced by Steam. Apple, which sells hardware and maintains its own storefront, was forced to relinquish some of its control over its ecosystem. Steam, on the other hand, charges a flat 30% take from everyone on the platform, including developers and users. However, users can install alternate operating systems, competing storefronts, and even physical PC games onto Steam Decks and Steam Machines.