Grand Theft Auto 6 Preorders Reach Historic Levels
Newzoo analysis reveals that Grand Theft Auto 6 (GTA 6) has generated approximately $180 million in digital preorders across the U.S. and the five biggest European markets during the last week of June. The analytics firm used GTA 5’s player distribution (around 69% of GTA 5’s lifetime console players sit within those six markets) to then estimate global first-week preorder spending for GTA 6 at approximately $260 million.
Based on comparable preorder curves, GTA 6 is currently tracking toward $3.25 billion to $5.2 billion in cumulative sales by the end of launch week. According to Ronan Patrick, management consultant at Newzoo, the first week of preorders generated an estimated $260 million in global digital spending, the largest opening Newzoo has observed.
For a title launching in November 2026, the scale of demand this far ahead of release is rare, even among the industry’s biggest franchises. Historically, preorder launches of this scale have been associated with the biggest commercial releases. Contrary to social media reports, GTA 6 has not done a billion dollars in preorders 21 weeks out.
This is absurd. Given how preorder curves look, nothing ever has and nothing ever will in the near future. What the data actually shows is $180 million in digital preorder spend across the U.S. and the five largest European markets in the final week of June, translating to a global opening week of roughly $260 million, with most of the ramp still ahead.
Run that figure through the plausible band of preorder curves, and GTA 6 is on track to book between $3.25 billion and $5.2 billion in week-one launch revenue. Even at the most conservative reading, namely that GTA 6 front-loads harder than any major title in our dataset, it lands at a tremendous number by any historical standard.
To put GTA 6 into context, most of the triple-A video game budgets that make headlines do so for being in the hundreds of millions of dollars range. Bungie’s recently released extraction shooter reportedly had a budget of over $250 million, for example. Concord’s initial development deal was around $200 million, according to a report by Kotaku.
Documents submitted as part of the Xbox Federal Trade Commission case accidentally revealed The Last of Us: Part II and Horizon Forbidden West each cost more than $200 million to develop. Last year, the astronomical development budgets of the Call of Duty games were revealed for the first time after a court document confirmed Activision pumped $700 million into Black Ops Cold War alone, although that was over the shooter’s life cycle.
GTA 6, clearly, surpasses them all. GTA 6 is priced $80 for the Standard Edition – $10 higher than normal for triple A current gen games – and $100 for the Ultimate Edition. There is no physical disc version; rather the box comes with a download code only.